
HI,I'M
Gabriel Heroso
Game Dev & Musician
​

Gabriel Heroso
Game Designer, Musician, UE4 Developer, 2D&3D Artist
​
Curitiba, Paraná
+55 (41) 9 9921-0682
About
MY BACKGROUND
The passion I've either for games or music gave me the interest in learning all different areas inside these big fields, that turned me into a generalist.
Education
2005-2012
FISK - Curitiba, PR;
English Course ( Complete )
Experience
2013-2017
Cidade Crônica ( band )
2013-2016
UFPR – Curitiba, PR;
Bachelor's degree in Eletrical Engineering ( Incomplete )
2017-2022
Freelancer Musician
2016-2019
Universidade Positivo - Curitiba, PR;
Bachelor's degree in Digital Games ( Complete )
2017-Present
Escola Revolution - Curitiba, PR;
3D Sculpting Creature Design /1 year ( Complete )
Fundamentals of Drawing /6 months ( Complete )
Digital Painting /6 months ( In-Progress )
2018-Present
Atelier CG ( online )
Sculpting and Human Anatomy Course (In Progress)
2019-2020
Udemy ( online )
Unreal Engine C++ Developer ( In Progress )
Unreal Engine 4 Class: Blueprints ( Complete )
2021-Present
Mentorama ( online )
Unreal Engine Game Developer ( In Progress )
Languages
- Portuguese ( Native )
- English
Writting
Reading
Speaking
Listening
- Japanese
Writting
Reading
Speaking
Listening
Portfolio
3D


Silver Dragonzilla : My latest personal project. My main goal with it was to learn how to further detail models for rendering and setting models for 3D printing.It was sculpted and painted in Zbrush, and rendered in Blender using Cycles for the first one and EVEE for the others below, except last one that is a Zbrush quick render.



A not quick anatomy Study : This was a week study that I made for a Rafa Souza Academy course.




Kids Club : These are some models I've made for a prototype game I did for college.


Miscelaneous Likenesses : The first one is for a RPG character of mine based on a concept art. The one below is an attempt of making Tom Welling ( Former Superman from Smallville )
Game & Level Design


Kids Club (Group Project) - A bullet hell prototype I designed ( and did some of its art ) with a fresh mechanic for the genre. It's a coop couch game where players have a mobile base that can be used in a lot of different ways to help them survive. In the prototype, it only has some of its mechanics ( cover, ammo, slingshot movement and damage power up )
Try it. Click in the button to download. Unzip, then click in ''Bullet Hell'' with the Unity icon.
Primal Skin (Solo Project) - My dearest project. I've been slowly working on it for a few months now on my spare time. ("Slow and steady wins the race")
Endless Chase (Group Project) - Helped in the development of a few levels, balance of combat and prototyping some features using visual scripting on "Endless Chase" demo for BGS.






Maze Gravity (Solo) - A small game to practice a little bit of physics.
FFXV Noctis SuperHot Adventures (Solo Project) - For this one, I spent some time, mixed up some game concepts that I like ( FFXV Weapon Throwing Teleport and SuperHot Enemy Reaction System ) and created a huge level as one of my final exercises for my course.
Materials & Effects (All Solo Projects)

Ice Orb - A very fun and hard material that I've made for Mentorama Unreal Dev course.


Fireball - A spell that I was super excited to do using Niagara Particle System, also did for Mentorama Unreal Dev course.