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HI,I'M 

Gabriel Heroso

Game Dev & Musician

​

Imagem_Perfil_Wix.jpg

Gabriel Heroso

Game Designer, Musician, UE4 Developer, 2D&3D Artist

​

Curitiba, Paraná

gabrielheroso@gmail.com

+55 (41) 9 9921-0682

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About

About

MY BACKGROUND

The passion I've either for games or music gave me the interest in learning all different areas inside these big fields, that turned me into a generalist. 

Education & Experience

Education

2005-2012

FISK - Curitiba, PR;

English Course ( Complete )

Experience

2013-2017

Cidade Crônica ( band )

2013-2016

UFPR – Curitiba, PR;

Bachelor's degree in Eletrical Engineering ( Incomplete )

2017-2022

Freelancer Musician

2016-2019

Universidade Positivo - Curitiba, PR;

Bachelor's degree in Digital Games ( Complete )

2017-Present

Escola Revolution - Curitiba, PR;

3D Sculpting Creature Design /1 year ( Complete )

Fundamentals of Drawing /6 months ( Complete )

Digital Painting /6 months ( In-Progress )

2018-Present

Atelier CG ( online )

Sculpting and Human Anatomy Course  (In Progress)

2019-2020

Udemy ( online )

Unreal Engine C++ Developer ( In Progress )

Unreal Engine 4 Class: Blueprints  ( Complete )

2021-Present

Mentorama ( online )

Unreal Engine Game Developer ( In Progress )

Languages

Languages

- Portuguese ( Native )

- English

Writting

Reading

Speaking

Listening

- Japanese

Writting

Reading

Speaking

Listening

Portfolio

3D

SilverDragon_20_SillhoueteReinforcement.png
SilverDragon_21_SillhoueteReinforcement.png

 Silver Dragonzilla : My latest personal project. My main goal with it was to learn how to further detail models for rendering and setting models for 3D printing.It was sculpted and painted in Zbrush, and rendered in Blender using Cycles for the first one and EVEE for the others below, except last one that is a Zbrush quick render.

SilverDragon_09.jpg
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Portfolio
Crânio_02 - Copia.JPG

A not quick anatomy Study : This was a week study that I made for a Rafa Souza Academy course.

KidsClub_armas_pintadas_02.png
Coke_Gun - Copia.png
KidsClub_armas_pintadas_03.png
KidsClub_armas_pintadas_01.png

Kids Club : These are some models I've made for a prototype game I did for college. 

Elethos.jpg
Tom_Welling.png

Miscelaneous Likenesses : The first one is for a RPG character of mine based on a concept art. The one below is an attempt of making Tom Welling ( Former Superman from Smallville )

Game & Level Design

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KidsClub_Gameplay.PNG

Kids Club (Group Project) - A bullet hell prototype I designed ( and did some of its art ) with a fresh mechanic for the genre. It's a coop couch game where players have a mobile base that can be used in a lot of different ways to help them survive. In the prototype, it only has some of its mechanics ( cover, ammo, slingshot movement and damage power up )

Try it. Click in the button to download. Unzip, then click in ''Bullet Hell'' with the Unity icon.

Primal Skin (Solo Project) - My dearest project. I've been slowly working on it for a few months now on my spare time. ("Slow and steady wins the race")

Endless Chase (Group Project) - Helped in the development of a few levels, balance of combat and prototyping some features using visual scripting on "Endless Chase" demo for BGS.

Maze Gravity (Solo) - A small game to practice a little bit of physics.

FFXV Noctis SuperHot Adventures (Solo Project) - For this one, I spent some time, mixed up some game concepts that I like ( FFXV Weapon Throwing Teleport and SuperHot Enemy Reaction System ) and created a huge level as one of my final exercises for my course.

Materials & Effects (All Solo Projects)

Material_Gelo_02.png

Ice Orb - A very fun and hard material that I've made for Mentorama Unreal Dev course.

Material_Gelo.png
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Fireball - A spell that I was super excited to do using Niagara Particle System, also did for Mentorama Unreal Dev course.

Music

Cidade Crônica - The Fall
Cidade Crônica - Astronauta
Cidade Crônica - Some Say 
Gabriel Heroso - Discovery

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